![]() ![]() These parameters should be left alone 99.99% of the times. In BeamNG.drive it’s impossible to fully get rid of all vibrations, so you need to find a balance between smoothness and lag versus the amount of detail you receive. If you are noticing high frequency vibrations in your wheel, test progressively greater values. Smoothing: it will remove details for a smoother experience, at the cost of greater lag. More powerful wheels need smaller values here, and less powerful wheels will need greater values. Strength: the appropriate value here will depend on how much torque your device is configure to produce. If, instead, your USB wheel attempts to steer all the way to full lock, you probably need to toggle this checkbox. Hop into a vehicle and, while parked, attempt to steer: you should feel some resistance. Inverted: in some steering wheels, the forces are inverted. In this menu, you will also see the steering wheel binding you created for ‘steering’ in the previous step: click the binding and scroll down to the Force Feedback Configuration section.Įnabled: tick this checkbox for force feedback to work If BeamNG.drive has detected a force feedback-capable axis, it will be listed there. Go to the Options > Controls > Force Feedback > Available Hardware section. You may need some deadzone if you’re unable to reach the full travel of your pedal/joystick/gamepad. You might need a bit of deadzone for some gamepads, joysticks, and pedals (frequent in devices that are old and worn out, but also in most new gamepads too).ĭeadzone (end): choose 0 for steering wheels. You may choose a different for gamepads, joysticks, and low-end steering wheels.ĭeadzone (rest): choose 0 for steering wheels. ![]() Linearity: choose 1 for most steering wheels. If the orange point in the graph is moving the wrong way, then you’ll have to toggle this checkbox. Check the graph right above this setting, and move your wheel left and right. Inverted Axis: some devices output inverted values. For example, if you have configured your 900° steering wheel to operate with only 500°, then you should also set BeamNG.drive to 500°. Note: if you have configured your Drivers to a smaller steering lock, then you must use the same value in BeamNG.drive. For many Logitech steering wheels, this will be 900 degrees. This should reflect how much angle your USB steering wheel can provide from its leftmost position, to its rightmost position. Steering Lock Angle: this is only used when choosing ‘1:1’ or ‘1:1 hybrid’ Steering Lock Type. This ensures you never lose any maneouvering capabilities. On the rest of cases it will continue matching the angles normally. And on the second half, it might start accelerating into 1:N for any vehicle where your USB wheel would run out of steering lock too soon (such as certain trucks). 1:1 hybrid will match the virtual wheel during the first half of your USB steering angle.If your USB wheel cannot steer as much as the current car, then you’ll lose maneouvering capabilities (such as when driving certain trucks) 1:1 will match the virtual wheel to your USB wheel.The virtual wheel will only mimic your USB wheel if both happen to have the exact same steering lock. 1:N will map the max steering lock of your USB wheel, to the max lock of the car you’re currently driving.gamepads, keyboards), this setting can trade responsiveness in exchange for smoothness. If you are not using a steering wheel (e.g. This is roughly what that binding might look like, but it will vary from one wheel to another:įilter: choose ‘Wheel (direct)’ if you are using a steering wheel, as it provides instant responses without any additional input lag. One of the most important bindings for your steering wheel is the ‘Steering’ binding, as you probably guessed. If, at your own risk, you choose 100% anyway, you will need to adopt the same safety measures you would in real life: letting go of the wheel before a crash occurs, always positioning your fingers outside the steering wheel rim, etc. In powerful steering wheels, choosing 100% can be dangerous for your fingers and wrists.Start with lower values if in doubt though. In many steering wheels, choosing 100% of force might be okay even during a car crash.The main thing you need to set up in the drivers is how much force you want to feel in your hands in a worst case scenario, such as a car crash: Even rumble strips, racetrack kerbs or road bumps are reproduced organically: their raw feeling comes straight from the physics engine, thanks to its high frequency of 2000 Hz. If not possible, set it to 0%.īeamNG.drive uses the ‘constant force’ effect for all types of feedback. Try to disable any permanent damping effect.Try to disable any permanent centering spring effect. ![]()
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